void ClearArrays();
+ bool IsTexturePresent();
+ bool IsDiffuseMapPresent();
+ bool IsNormalMapPresent();
+ bool IsSpecularMapPresent();
+
private:
BoundingVolume mSceneAABB;
bool mSceneLoaded;
bool mMaterialLoaded;
+ bool mHasTexturePoints;
+
+ //Material file properties.
+ bool mHasDiffuseMap;
+ bool mHasNormalMap;
+ bool mHasSpecularMap;
Dali::Vector<Vector3> mPoints;
Dali::Vector<Vector2> mTextures;