void ClearArrays();
bool IsTexturePresent();
+ bool IsDiffuseMapPresent();
bool IsNormalMapPresent();
+ bool IsSpecularMapPresent();
private:
bool mSceneLoaded;
bool mMaterialLoaded;
- bool mHasTexture;
+ bool mHasTexturePoints;
+
+ //Material file properties.
+ bool mHasDiffuseMap;
bool mHasNormalMap;
+ bool mHasSpecularMap;
Dali::Vector<Vector3> mPoints;
Dali::Vector<Vector2> mTextures;