}
//Some need tangent and bitangent
- if( ( objectProperties & TANGENTS ) && ( objectProperties & BINOMIALS ) && mHasTexturePoints )
+ if( ( objectProperties & TANGENTS ) && ( objectProperties & BINORMALS ) && mHasTexturePoints )
{
Property::Map vertexExtFormat;
vertexExtFormat["aTangent"] = Property::VECTOR3;