using namespace Dali;
+void LookAt(Matrix& result, const Vector3& eye, const Vector3& target, const Vector3& up)
+{
+ Vector3 vZ = target - eye;
+ vZ.Normalize();
+
+ Vector3 vX = up.Cross(vZ);
+ vX.Normalize();
+
+ Vector3 vY = vZ.Cross(vX);
+ vY.Normalize();
+
+ result.SetInverseTransformComponents(vX, vY, vZ, eye);
+}
+
+
Model3dView::Model3dView()
: Control( ControlBehaviour( ACTOR_BEHAVIOUR_NONE ) )
{