mCameraFOV = Math::PI_OVER_180 * 45.f;
mControlSize = Vector2(100.,100.);
-
- DevelControl::SetAccessibilityConstructor( Self(), []( Dali::Actor actor ) {
- return std::unique_ptr< Dali::Accessibility::Accessible >(
- new Control::Impl::AccessibleImpl( actor, Dali::Accessibility::Role::IMAGE ) );
- } );
}
Model3dView::~Model3dView()
Shader shader = Shader::New( SIMPLE_VERTEX_SHADER, SIMPLE_FRAGMENT_SHADER );
mRenderer = Renderer::New( mesh, shader );
+ DevelControl::SetAccessibilityConstructor( Self(), []( Dali::Actor actor ) {
+ return std::unique_ptr< Dali::Accessibility::Accessible >(
+ new Control::Impl::AccessibleImpl( actor, Dali::Accessibility::Role::IMAGE ) );
+ } );
}
void Model3dView::LoadGeometry()