// INTERNAL INCLUDES
#include <dali-toolkit/internal/controls/model3d-view/obj-loader.h>
+#include <dali-toolkit/internal/controls/control/control-data-impl.h>
namespace Dali
{
Shader shader = Shader::New( SIMPLE_VERTEX_SHADER, SIMPLE_FRAGMENT_SHADER );
mRenderer = Renderer::New( mesh, shader );
+ DevelControl::SetAccessibilityConstructor( Self(), []( Dali::Actor actor ) {
+ return std::unique_ptr< Dali::Accessibility::Accessible >(
+ new Control::Impl::AccessibleImpl( actor, Dali::Accessibility::Role::IMAGE ) );
+ } );
}
void Model3dView::LoadGeometry()