#include <dali/public-api/object/type-registry.h>
// INTERNAL INCLUDES
+#include <dali-toolkit/devel-api/controls/control-devel.h>
#include <dali-toolkit/internal/controls/control/control-data-impl.h>
#include <dali-toolkit/internal/controls/model3d-view/obj-loader.h>
#include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
mRenderer = Renderer::New(mesh, shader);
DevelControl::SetAccessibilityConstructor(Self(), [](Dali::Actor actor) {
- return std::unique_ptr<Dali::Accessibility::Accessible>(
- new Control::Impl::AccessibleImpl(actor, Dali::Accessibility::Role::IMAGE));
+ return std::make_unique<DevelControl::ControlAccessible>(actor, Dali::Accessibility::Role::IMAGE);
});
}