{
impl.LoadMaterial();
impl.CreateMaterial();
+ impl.LoadTextures();
}
break;
}
if( mObjLoader.IsSceneLoaded() )
{
- mMesh = mObjLoader.CreateGeometry( GetShaderProperties( mIlluminationType ) );
+ mMesh = mObjLoader.CreateGeometry( GetShaderProperties( mIlluminationType ), true );
CreateMaterial();
LoadTextures();
{
if( mObjLoader.IsSceneLoaded() )
{
- mMesh = mObjLoader.CreateGeometry( GetShaderProperties( mIlluminationType ) );
+ mMesh = mObjLoader.CreateGeometry( GetShaderProperties( mIlluminationType ), true );
if( mRenderer )
{