#include <dali/public-api/object/type-registry.h>
// INTERNAL INCLUDES
+#include <dali-toolkit/devel-api/controls/control-devel.h>
#include <dali-toolkit/internal/controls/control/control-data-impl.h>
#include <dali-toolkit/internal/controls/model3d-view/obj-loader.h>
#include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
Shader shader = Shader::New(SHADER_MODEL3D_VIEW_SIMPLE_SHADER_VERT, SHADER_MODEL3D_VIEW_SIMPLE_SHADER_FRAG);
mRenderer = Renderer::New(mesh, shader);
- DevelControl::SetAccessibilityConstructor(Self(), [](Dali::Actor actor) {
- return std::unique_ptr<Dali::Accessibility::Accessible>(
- new Control::Impl::AccessibleImpl(actor, Dali::Accessibility::Role::IMAGE));
- });
+ Self().SetProperty(DevelControl::Property::ACCESSIBILITY_ROLE, Dali::Accessibility::Role::IMAGE);
}
void Model3dView::LoadGeometry()