mCameraActor = CameraActor::New();
mCameraActor.SetType(Camera::FREE_LOOK);
- mCameraActor.SetRotation(Quaternion(M_PI, Vector3::YAXIS)); // Look at stage
+ mCameraActor.SetOrientation(Quaternion(M_PI, Vector3::YAXIS)); // Look at stage
stage.Add(mCameraActor);
mTask.SetCameraActor( mCameraActor );