#include <dali/public-api/object/property-map.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/devel-api/controls/renderer-factory/renderer-factory.h>
-#include <dali-toolkit/internal/controls/renderers/renderer-string-constants.h>
+#include <dali-toolkit/devel-api/controls/visual-factory/visual-factory.h>
+#include <dali-toolkit/internal/controls/renderers/visual-string-constants.h>
namespace Dali
{
Vector3 sizeOffset(IMAGE_BORDER_INDENT*2.f - 2.f, IMAGE_BORDER_INDENT*2.f - 2.f, 0.0f);
mFrame.SetSizeModeFactor( sizeOffset );
- Toolkit::RendererFactory rendererFactory = Toolkit::RendererFactory::Get();
+ Toolkit::VisualFactory rendererFactory = Toolkit::VisualFactory::Get();
Property::Map map;
map[ RENDERER_TYPE ] = BORDER_RENDERER;
map[ "borderColor" ] = Color::WHITE;
map[ "borderSize" ] = IMAGE_BORDER_INDENT;
- Toolkit::ControlRenderer borderRenderer = rendererFactory.CreateControlRenderer( map );
+ Toolkit::Visual borderRenderer = rendererFactory.CreateVisual( map );
borderRenderer.SetOnStage( mFrame );
Constraint constraint = Constraint::New<Vector3>( mFrame, Actor::Property::POSITION, EqualToConstraint() );