Vector3 sizeOffset(IMAGE_BORDER_INDENT*2.f - 2.f, IMAGE_BORDER_INDENT*2.f - 2.f, 0.0f);
mFrame.SetSizeModeFactor( sizeOffset );
- Toolkit::VisualFactory rendererFactory = Toolkit::VisualFactory::Get();
+ Toolkit::VisualFactory visualFactory = Toolkit::VisualFactory::Get();
Property::Map map;
map[ RENDERER_TYPE ] = BORDER_RENDERER;
map[ "borderColor" ] = Color::WHITE;
map[ "borderSize" ] = IMAGE_BORDER_INDENT;
- Toolkit::Visual borderRenderer = rendererFactory.CreateVisual( map );
- borderRenderer.SetOnStage( mFrame );
+ Toolkit::Visual::Base borderVisual = visualFactory.CreateVisual( map );
+ borderVisual.SetOnStage( mFrame );
Constraint constraint = Constraint::New<Vector3>( mFrame, Actor::Property::POSITION, EqualToConstraint() );
constraint.AddSource( ParentSource( Actor::Property::WORLD_POSITION ) );