#include <dali/public-api/images/resource-image.h>
#include <dali/public-api/object/type-registry.h>
#include <dali/public-api/object/type-registry-helper.h>
+#include <dali/public-api/object/property-map.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/devel-api/controls/renderer-factory/renderer-factory.h>
+#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
+#include <dali-toolkit/internal/visuals/visual-string-constants.h>
namespace Dali
{
}
Magnifier::Magnifier()
-: Control( ControlBehaviour( REQUIRES_TOUCH_EVENTS ) ),
+: Control( ControlBehaviour( ACTOR_BEHAVIOUR_NONE ) ),
mDefaultCameraDistance(1000.f),
mActorSize(Vector3::ZERO),
mMagnificationFactor(1.0f)
Vector3 sizeOffset(IMAGE_BORDER_INDENT*2.f - 2.f, IMAGE_BORDER_INDENT*2.f - 2.f, 0.0f);
mFrame.SetSizeModeFactor( sizeOffset );
- //TODO Set the renderer onto the control self when Actor::RemoveRenderer is supported
- Toolkit::RendererFactory rendererFactory = Toolkit::RendererFactory::Get();
- Toolkit::ControlRenderer borderRenderer = rendererFactory.GetControlRenderer(IMAGE_BORDER_INDENT, Color::WHITE);
- borderRenderer.SetOnStage( mFrame );
+ Toolkit::VisualFactory visualFactory = Toolkit::VisualFactory::Get();
+
+ Property::Map map;
+ map[ RENDERER_TYPE ] = BORDER_RENDERER;
+ map[ "borderColor" ] = Color::WHITE;
+ map[ "borderSize" ] = IMAGE_BORDER_INDENT;
+ Toolkit::Visual::Base borderVisual = visualFactory.CreateVisual( map );
+ borderVisual.SetOnStage( mFrame );
Constraint constraint = Constraint::New<Vector3>( mFrame, Actor::Property::POSITION, EqualToConstraint() );
constraint.AddSource( ParentSource( Actor::Property::WORLD_POSITION ) );