#include <dali-toolkit/public-api/visuals/border-visual-properties.h>
#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
-#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
+#include <dali-toolkit/internal/controls/control/control-data-impl.h>
namespace Dali
{
mActorSize(Vector3::ZERO),
mMagnificationFactor(1.0f)
{
+ DevelControl::SetAccessibilityConstructor( Self(), []( Dali::Actor actor ) {
+ return std::unique_ptr< Dali::Accessibility::Accessible >(
+ new Control::Impl::AccessibleImpl( actor, Dali::Accessibility::Role::FILLER ) );
+ } );
+
}
void Magnifier::SetSourceActor(Actor actor)
Toolkit::VisualFactory visualFactory = Toolkit::VisualFactory::Get();
Property::Map map;
- map[ Toolkit::DevelVisual::Property::TYPE ] = Toolkit::Visual::BORDER;
+ map[ Toolkit::Visual::Property::TYPE ] = Toolkit::Visual::BORDER;
map[ Toolkit::BorderVisual::Property::COLOR ] = Color::WHITE;
map[ Toolkit::BorderVisual::Property::SIZE ] = IMAGE_BORDER_INDENT;
Toolkit::Visual::Base borderVisual = visualFactory.CreateVisual( map );