constraint.AddSource(Source(self, Actor::Property::WORLD_SCALE));
constraint.Apply();
- DevelControl::SetAccessibilityConstructor(self, [](Dali::Actor actor) {
- return std::unique_ptr<Dali::Accessibility::Accessible>(
- new DevelControl::AccessibleImpl(actor, Dali::Accessibility::Role::FILLER));
- });
+ self.SetProperty(DevelControl::Property::ACCESSIBILITY_ROLE, Dali::Accessibility::Role::FILLER);
}
Magnifier::~Magnifier()
bool Magnifier::GetFrameVisibility() const
{
- return mFrame;
+ return static_cast<bool>(mFrame);
}
void Magnifier::SetFrameVisibility(bool visible)