map[ Toolkit::BorderVisual::Property::COLOR ] = Color::WHITE;
map[ Toolkit::BorderVisual::Property::SIZE ] = IMAGE_BORDER_INDENT;
Toolkit::Visual::Base borderVisual = visualFactory.CreateVisual( map );
- Toolkit::GetImplementation(borderVisual).SetOnStage( mFrame );
+ Toolkit::GetImplementation(borderVisual).SetOnScene( mFrame );
Constraint constraint = Constraint::New<Vector3>( mFrame, Actor::Property::POSITION, EqualToConstraint() );
constraint.AddSource( ParentSource( Actor::Property::WORLD_POSITION ) );