#include <dali/public-api/render-tasks/render-task-list.h>
// INTERNAL INCLUDES
+#include <dali-toolkit/devel-api/controls/control-devel.h>
#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
#include <dali-toolkit/internal/controls/control/control-data-impl.h>
#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
constraint.AddSource(Source(self, Actor::Property::WORLD_SCALE));
constraint.Apply();
- DevelControl::SetAccessibilityConstructor(self, [](Dali::Actor actor) {
- return std::unique_ptr<Dali::Accessibility::Accessible>(
- new Control::Impl::AccessibleImpl(actor, Dali::Accessibility::Role::FILLER));
- });
+ self.SetProperty(DevelControl::Property::ACCESSIBILITY_ROLE, Dali::Accessibility::Role::FILLER);
}
Magnifier::~Magnifier()
bool Magnifier::GetFrameVisibility() const
{
- return mFrame;
+ return static_cast<bool>(mFrame);
}
void Magnifier::SetFrameVisibility(bool visible)