New size negotiation
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / magnifier / magnifier-impl.cpp
index 24f8e4b..37e5776 100644 (file)
@@ -192,7 +192,7 @@ void Magnifier::Initialize()
   mSourceActor = Actor::New();
   Stage().GetCurrent().Add(mSourceActor);
   mSourceActor.SetParentOrigin(ParentOrigin::CENTER);
-  Constraint constraint = Constraint::New<Vector3>( Actor::POSITION,
+  Constraint constraint = Constraint::New<Vector3>( Actor::Property::POSITION,
                                                     Source( self, mPropertySourcePosition ),
                                                     EqualToConstraint() );
   mSourceActor.ApplyConstraint(constraint);
@@ -224,23 +224,23 @@ void Magnifier::Initialize()
   // at the end of the update cycle i.e. after constraints have been applied.)
   //Property::Index propertySourcePositionDelayed = mCameraActor.RegisterProperty("delayed-source-position", Vector3::ZERO);
 
-  constraint = Constraint::New<Vector3>( Actor::POSITION,
-                                         Source( mSourceActor, Actor::WORLD_POSITION ),
+  constraint = Constraint::New<Vector3>( Actor::Property::POSITION,
+                                         Source( mSourceActor, Actor::Property::WORLD_POSITION ),
                                          CameraActorPositionConstraint(stageSize, mDefaultCameraDistance) );
   mCameraActor.ApplyConstraint(constraint);
 
   // Apply constraint to render-task viewport position
-  constraint = Constraint::New<Vector2>( RenderTask::VIEWPORT_POSITION,
-                                         Source( self, Actor::WORLD_POSITION ),//mPropertySourcePosition ),
-                                         Source( self, Actor::SIZE ),
-                                         Source( self, Actor::WORLD_SCALE),
+  constraint = Constraint::New<Vector2>( RenderTask::Property::VIEWPORT_POSITION,
+                                         Source( self, Actor::Property::WORLD_POSITION ),//mPropertySourcePosition ),
+                                         Source( self, Actor::Property::SIZE ),
+                                         Source( self, Actor::Property::WORLD_SCALE ),
                                          RenderTaskViewportPositionConstraint(stageSize) );
   mTask.ApplyConstraint(constraint);
 
   // Apply constraint to render-task viewport position
-  constraint = Constraint::New<Vector2>( RenderTask::VIEWPORT_SIZE,
-                                         Source( self, Actor::SIZE ),
-                                         Source( self, Actor::WORLD_SCALE),
+  constraint = Constraint::New<Vector2>( RenderTask::Property::VIEWPORT_SIZE,
+                                         Source( self, Actor::Property::SIZE ),
+                                         Source( self, Actor::Property::WORLD_SCALE ),
                                          RenderTaskViewportSizeConstraint() );
   mTask.ApplyConstraint(constraint);
 }
@@ -263,7 +263,6 @@ void Magnifier::InitializeRenderTask()
 
   mCameraActor = CameraActor::New();
   mCameraActor.SetType(Camera::FREE_LOOK);
-  mCameraActor.SetRotation(Quaternion(M_PI, Vector3::YAXIS)); // Look at stage
 
   stage.Add(mCameraActor);
   mTask.SetCameraActor( mCameraActor );
@@ -284,14 +283,15 @@ void Magnifier::SetFrameVisibility(bool visible)
 
     Image image = ResourceImage::New( DEFAULT_FRAME_IMAGE_PATH );
     mFrame = ImageActor::New( image );
+    mFrame.SetRelayoutEnabled( false );
     mFrame.SetDrawMode(DrawMode::OVERLAY);
     mFrame.SetStyle( ImageActor::STYLE_NINE_PATCH );
     mFrame.SetPositionInheritanceMode(DONT_INHERIT_POSITION);
     mFrame.SetInheritScale(true);
 
-    Constraint constraint = Constraint::New<Vector3>( Actor::POSITION,
-                                                      ParentSource(Actor::WORLD_POSITION),
-                                                      EqualToConstraint());
+    Constraint constraint = Constraint::New<Vector3>( Actor::Property::POSITION,
+                                                      ParentSource( Actor::Property::WORLD_POSITION ),
+                                                      EqualToConstraint() );
     mFrame.ApplyConstraint( constraint );
 
     mFrame.SetNinePatchBorder( Vector4::ONE * IMAGE_BORDER_INDENT );