constraint.Apply();
DevelControl::SetAccessibilityConstructor(self, [](Dali::Actor actor) {
- return std::unique_ptr<Dali::Accessibility::Accessible>(
- new DevelControl::ControlAccessible(actor, Dali::Accessibility::Role::FILLER));
+ return std::make_unique<DevelControl::ControlAccessible>(actor, Dali::Accessibility::Role::FILLER);
});
}