// EXTERNAL INCLUDES
#include <sstream>
-#include <dali/public-api/animation/active-constraint.h>
#include <dali/public-api/animation/constraint.h>
#include <dali/public-api/animation/constraints.h>
#include <dali/public-api/common/stage.h>
" gl_FragColor = texture2D(sTexture, vTexCoord) * vec4(1,1,1,mask.a); \n"
"}";
-Vector2 EqualToConstraintVector2( const Vector2& current, const PropertyInput& property )
-{
- return property.GetVector2();
-}
-
Vector2 GetSizeForAspectRatio( const Vector2& targetSize, float aspectRatio )
{
Vector2 sizeToKeepAspectRatio( targetSize );
self.Add( mSourceImageActor );
mSourceImageActor.SetParentOrigin( ParentOrigin::CENTER );
mSourceImageActor.SetPositionInheritanceMode( DONT_INHERIT_POSITION );
- mSourceImageActor.SetInheritRotation( false );
+ mSourceImageActor.SetInheritOrientation( false );
mSourceImageActor.SetInheritScale( false );
mSourceImageActor.SetColorMode( USE_OWN_COLOR );
mSourceImageActor.SetSize( Vector3::ONE );
mRenderTask.SetInputEnabled( false );
mRenderTask.SetExclusive( true );
mRenderTask.SetClearEnabled( true );
- mRenderTask.ApplyConstraint( Constraint::New<Vector4>( RenderTask::CLEAR_COLOR,
- Source( self, mCustomProperties[ Dali::Toolkit::MaskedImageView::BACKGROUND_COLOR ] ),
- EqualToConstraint() ) );
+
+ Constraint clearColorConstraint = Constraint::New<Vector4>( mRenderTask, RenderTask::Property::CLEAR_COLOR, EqualToConstraint() );
+ clearColorConstraint.AddSource( Source( self, mCustomProperties[ Dali::Toolkit::MaskedImageView::BACKGROUND_COLOR ] ) );
+ clearColorConstraint.Apply();
mRenderTask.FinishedSignal().Connect( this, &MaskedImageView::OnRenderTaskFinished );
// Edit mode initialization
ShaderEffect::GeometryHints( ShaderEffect::HINT_BLENDING ) );
shader.SetUniform( "uTargetSize", mTargetSize );
+
shader.SetUniform( "uSourceSize", mTargetSize );
- shader.ApplyConstraint( Constraint::New<Vector2>( shader.GetPropertyIndex( "uSourceSize" ),
- Source( self, mCustomProperties[ Dali::Toolkit::MaskedImageView::SOURCE_SIZE ] ),
- EqualToConstraintVector2 ) );
+ Constraint sourceSizeConstraint = Constraint::New<Vector2>( shader, shader.GetPropertyIndex( "uSourceSize" ), EqualToConstraint() );
+ sourceSizeConstraint.AddSource( Source( self, mCustomProperties[ Dali::Toolkit::MaskedImageView::SOURCE_SIZE ] ) );
+ sourceSizeConstraint.Apply();
+
shader.SetUniform( "uSourceOffset", Vector2::ZERO );
- shader.ApplyConstraint( Constraint::New<Vector2>( shader.GetPropertyIndex( "uSourceOffset" ),
- Source( self, mCustomProperties[ Dali::Toolkit::MaskedImageView::SOURCE_OFFSET ] ),
- EqualToConstraintVector2 ) );
+ Constraint sourceOffsetConstraint = Constraint::New<Vector2>( shader, shader.GetPropertyIndex( "uSourceOffset" ), EqualToConstraint() );
+ sourceOffsetConstraint.AddSource( Source( self, mCustomProperties[ Dali::Toolkit::MaskedImageView::SOURCE_OFFSET ] ) );
+ sourceOffsetConstraint.Apply();
+
shader.SetUniform( "uMaskSize", mTargetSize );
- shader.ApplyConstraint( Constraint::New<Vector2>( shader.GetPropertyIndex( "uMaskSize" ),
- Source( self, mCustomProperties[ Dali::Toolkit::MaskedImageView::MASK_SIZE ] ),
- EqualToConstraintVector2 ) );
+ Constraint maskSizeConstraint = Constraint::New<Vector2>( shader, shader.GetPropertyIndex( "uMaskSize" ), EqualToConstraint() );
+ maskSizeConstraint.AddSource( Source( self, mCustomProperties[ Dali::Toolkit::MaskedImageView::MASK_SIZE ] ) );
+ maskSizeConstraint.Apply();
+
shader.SetUniform( "uMaskOffset", mTargetSize );
- shader.ApplyConstraint( Constraint::New<Vector2>( shader.GetPropertyIndex( "uMaskOffset" ),
- Source( self, mCustomProperties[ Dali::Toolkit::MaskedImageView::MASK_OFFSET ] ),
- EqualToConstraintVector2 ) );
+ Constraint maskOffsetConstraint = Constraint::New<Vector2>( shader, shader.GetPropertyIndex( "uMaskOffset" ), EqualToConstraint() );
+ maskOffsetConstraint.AddSource( Source( self, mCustomProperties[ Dali::Toolkit::MaskedImageView::MASK_OFFSET ] ) );
+ maskOffsetConstraint.Apply();
shader.SetEffectImage( mMaskImage );
mSourceImageActor.SetShaderEffect( shader );