#include <dali-toolkit/internal/visuals/visual-string-constants.h>
#include <dali-toolkit/internal/visuals/visual-base-impl.h>
#include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
+#include <dali-toolkit/internal/controls/control/control-data-impl.h>
namespace Dali
{
mImageSize(),
mImageVisualPaddingSetByTransform( false )
{
+ DevelControl::SetAccessibilityConstructor( Self(), []( Dali::Actor actor ) {
+ return std::unique_ptr< Dali::Accessibility::Accessible >(
+ new Control::Impl::AccessibleImpl( actor, Dali::Accessibility::Role::IMAGE ) );
+ } );
}
ImageView::~ImageView()
}
}
+void ImageView::OnStageConnection( int depth )
+{
+ if( mImage )
+ {
+ mImage.UploadedSignal().Emit( mImage );
+ }
+
+ Dali::ResourceImage resourceImage = Dali::ResourceImage::DownCast( mImage );
+ if( resourceImage )
+ {
+ resourceImage.LoadingFinishedSignal().Emit( resourceImage );
+ }
+
+ Control::OnStageConnection( depth ); // Enabled visuals will be put on stage
+}
+
Vector3 ImageView::GetNaturalSize()
{
if( mVisual )