// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/image-view/image-view.h>
-#include <dali-toolkit/devel-api/controls/renderer-factory/renderer-factory.h>
-#include <dali-toolkit/internal/controls/renderers/renderer-string-constants.h>
-#include <dali-toolkit/internal/controls/renderers/control-renderer-impl.h>
+#include <dali-toolkit/devel-api/controls/visual-factory/visual-factory.h>
+#include <dali-toolkit/internal/controls/renderers/visual-string-constants.h>
+#include <dali-toolkit/internal/controls/renderers/visual-impl.h>
namespace Dali
{
mImage = image;
Actor self( Self() );
- InitializeControlRenderer( self, mRenderer, image );
+ InitializeVisual( self, mRenderer, image );
mImageSize = image ? ImageDimensions( image.GetWidth(), image.GetHeight() ) : ImageDimensions( 0, 0 );
RelayoutRequest();
mPropertyMap = map;
Actor self( Self() );
- InitializeControlRenderer( self, mRenderer, mPropertyMap );
+ InitializeVisual( self, mRenderer, mPropertyMap );
Property::Value* widthValue = mPropertyMap.Find( "width" );
if( widthValue )
}
Actor self( Self() );
- InitializeControlRenderer( self, mRenderer, url, size );
+ InitializeVisual( self, mRenderer, url, size );
mRenderer.SetSize( mSizeSet );
Property::Map shaderMap;
if( shaderValue->Get( shaderMap ) )
{
- Internal::ControlRenderer& renderer = GetImplementation( impl.mRenderer );
+ Internal::Visual& renderer = GetImplementation( impl.mRenderer );
renderer.SetCustomShader( shaderMap );
if( imageView.OnStage() )
{