[dali_2.3.24] Merge branch 'devel/master'
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / gl-view / gl-view-impl.cpp
index 64e31d6..11fe19d 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2024 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -40,14 +40,14 @@ namespace Internal
 {
 Dali::Toolkit::GlView GlView::New(Dali::Toolkit::GlView::ColorFormat colorFormat)
 {
-  GlView*               impl   = new GlView(colorFormat);
+  auto*                 impl   = new Dali::Toolkit::Internal::GlView(colorFormat);
   Dali::Toolkit::GlView handle = Dali::Toolkit::GlView(*impl);
   impl->Initialize();
   return handle;
 }
 
 GlView::GlView(Dali::Toolkit::GlView::ColorFormat colorFormat)
-: Control(ControlBehaviour(ACTOR_BEHAVIOUR_DEFAULT | DISABLE_STYLE_CHANGE_SIGNALS)),
+: Dali::Toolkit::Internal::GlViewImpl(Toolkit::GlView::BackendMode::EGL_IMAGE_OFFSCREEN_RENDERING),
   mRenderThread(nullptr),
   mNativeImageQueue(nullptr),
   mRenderingMode(Toolkit::GlView::RenderingMode::CONTINUOUS),
@@ -67,11 +67,11 @@ GlView::~GlView()
   }
 }
 
-void GlView::RegisterGlCallback(CallbackBase* initCallback, CallbackBase* renderFrameCallback, CallbackBase* terminateCallback)
+void GlView::RegisterGlCallbacks(CallbackBase* initCallback, CallbackBase* renderFrameCallback, CallbackBase* terminateCallback)
 {
   if(mRenderThread)
   {
-    mRenderThread->RegisterGlCallback(initCallback, renderFrameCallback, terminateCallback);
+    mRenderThread->RegisterGlCallbacks(initCallback, renderFrameCallback, terminateCallback);
   }
 }
 
@@ -147,6 +147,11 @@ void GlView::RenderOnce()
   }
 }
 
+void GlView::BindTextureResources(std::vector<Dali::Texture> textures)
+{
+  // Not supported in the indirect mode
+}
+
 void GlView::OnInitialize()
 {
   //Create NativeImageSourceQueue with the size of 1,1
@@ -171,7 +176,7 @@ void GlView::OnInitialize()
   }
 
   //Adding VisibilityChange Signal.
-  Dali::DevelActor::VisibilityChangedSignal(self).Connect(this, &GlView::OnControlVisibilityChanged);
+  self.InheritedVisibilityChangedSignal().Connect(this, &GlView::OnControlInheritedVisibilityChanged);
 }
 
 void GlView::OnSizeSet(const Vector3& targetSize)
@@ -199,24 +204,21 @@ Shader GlView::CreateShader()
     mNativeImageQueue->ApplyNativeFragmentShader(fragmentShader);
   }
 
-  return Shader::New(SHADER_GL_VIEW_VERT, fragmentShader);
+  return Shader::New(SHADER_GL_VIEW_VERT, fragmentShader, Shader::Hint::NONE, "GL_VIEW");
 }
 
-void GlView::OnControlVisibilityChanged(Dali::Actor actor, bool visible, Dali::DevelActor::VisibilityChange::Type type)
+void GlView::OnControlInheritedVisibilityChanged(Dali::Actor actor, bool visible)
 {
   Actor self = Self();
-  if(self.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
+  if(mRenderThread)
   {
-    if(mRenderThread)
+    if(visible && DevelWindow::Get(self).IsVisible())
     {
-      if(visible && DevelWindow::Get(self).IsVisible())
-      {
-        mRenderThread->Resume();
-      }
-      else
-      {
-        mRenderThread->Pause();
-      }
+      mRenderThread->Resume();
+    }
+    else
+    {
+      mRenderThread->Pause();
     }
   }
 }
@@ -245,24 +247,19 @@ void GlView::OnSceneConnection(int depth)
 
   if(window)
   {
+    mPlacementWindow = window;
     DevelWindow::VisibilityChangedSignal(window).Connect(this, &GlView::OnWindowVisibilityChanged);
   }
-
-  if(mRenderThread)
-  {
-    if(self.GetProperty<bool>(Actor::Property::VISIBLE) && window.IsVisible())
-    {
-      mRenderThread->Resume();
-    }
-  }
 }
 
 void GlView::OnSceneDisconnection()
 {
   Control::OnSceneDisconnection();
-  if(mRenderThread)
+  Window window = mPlacementWindow.GetHandle();
+  if(window)
   {
-    mRenderThread->Pause();
+    DevelWindow::VisibilityChangedSignal(window).Disconnect(this, &GlView::OnWindowVisibilityChanged);
+    mPlacementWindow.Reset();
   }
 }