[dali_2.3.24] Merge branch 'devel/master'
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / gl-view / drawable-view-impl.cpp
index 9b94546..be66265 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2024 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 #include <dali/devel-api/rendering/renderer-devel.h>
 #include <dali/integration-api/debug.h>
 #include <dali/public-api/rendering/renderer.h>
+#include <dali/public-api/signals/render-callback.h>
 
 namespace Dali::Toolkit::Internal
 {
-Dali::Toolkit::GlView DrawableView::New()
+Dali::Toolkit::GlView DrawableView::New(GlView::BackendMode backendMode)
 {
-  auto* impl   = new DrawableView();
+  auto*                 impl   = new DrawableView(backendMode);
   Dali::Toolkit::GlView handle = Dali::Toolkit::GlView(*impl);
   impl->Initialize();
   return handle;
 }
 
-DrawableView::DrawableView()
-: Dali::Toolkit::Internal::GlViewImpl( GlView::BackendMode::DIRECT_RENDERING ),
+DrawableView::DrawableView(GlView::BackendMode backendMode)
+: Dali::Toolkit::Internal::GlViewImpl(backendMode),
   mRenderingMode(Toolkit::GlView::RenderingMode::CONTINUOUS),
   mDepth(false),
   mStencil(false),
   mMSAA(0)
 {
-  mRenderCallback = RenderCallback::New( this, &DrawableView::OnRenderCallback);
+  // Create NativeRenderer
+  Dali::Internal::NativeRendererCreateInfo createInfo;
+  createInfo.maxOffscreenBuffers = 2u;
+  createInfo.threadEnabled       = (backendMode == GlView::BackendMode::DIRECT_RENDERING_THREADED);
+  createInfo.directExecution     = (backendMode == GlView::BackendMode::UNSAFE_DIRECT_RENDERING);
+  createInfo.presentationMode    = Dali::Internal::NativeRendererCreateInfo::PresentationMode::FIFO;
+
+  mRenderCallback = RenderCallback::New(this, &DrawableView::OnRenderCallback, createInfo.directExecution ? RenderCallback::ExecutionMode::UNSAFE : RenderCallback::ExecutionMode::ISOLATED);
+
+  mNativeRenderer = std::make_unique<Dali::Internal::DrawableViewNativeRenderer>(createInfo);
 }
 
 DrawableView::~DrawableView() = default;
 
 void DrawableView::RegisterGlCallbacks(CallbackBase* initCallback, CallbackBase* renderFrameCallback, CallbackBase* terminateCallback)
 {
-  mOnInitCallback.reset( initCallback );
-  mOnRenderCallback.reset(renderFrameCallback );
-  mOnTerminateCallback. reset( terminateCallback );
+  mNativeRenderer->RegisterGlCallbacks(initCallback, renderFrameCallback, terminateCallback);
 }
 
 void DrawableView::SetResizeCallback(CallbackBase* resizeCallback)
 {
-  mOnResizeCallback.reset( resizeCallback );
+  mOnResizeCallback.reset(resizeCallback);
 }
 
 bool DrawableView::SetGraphicsConfig(bool depth, bool stencil, int msaa, Dali::Toolkit::GlView::GraphicsApiVersion version)
 {
-  DALI_LOG_ERROR( "DrawableView::SetGraphicsConfig() is currently not implemented");
-
+  // Currently, the settings are not relevant for the DirectRendering feature as all the
+  // setup is inherited from DALi graphics backend.
   return true;
 }
 
@@ -94,6 +102,11 @@ void DrawableView::RenderOnce()
   // feature.
 }
 
+void DrawableView::BindTextureResources(std::vector<Dali::Texture> textures)
+{
+  mRenderCallback->BindTextureResources(std::move(textures));
+}
+
 void DrawableView::OnInitialize()
 {
   AddRenderer();
@@ -110,8 +123,9 @@ void DrawableView::OnSizeSet(const Vector3& targetSize)
   mSurfaceSize = targetSize;
 
   // If the callbacks are set then schedule execution of resize callback
-  if(mRenderCallback && mOnResizeCallback)
+  if(mRenderCallback && mNativeRenderer)
   {
+    mNativeRenderer->Resize(uint32_t(targetSize.width), uint32_t(targetSize.height));
     mSurfaceResized = true;
   }
 }
@@ -137,6 +151,7 @@ void DrawableView::OnSceneConnection(int depth)
   // the designed behaviour of GlView so signal is connected regardless
   if(window)
   {
+    mPlacementWindow = window;
     DevelWindow::VisibilityChangedSignal(window).Connect(this, &DrawableView::OnWindowVisibilityChanged);
   }
 }
@@ -144,54 +159,60 @@ void DrawableView::OnSceneConnection(int depth)
 void DrawableView::OnSceneDisconnection()
 {
   Control::OnSceneDisconnection();
+
+  mNativeRenderer->Terminate();
+
+  Window window = mPlacementWindow.GetHandle();
+  if(window)
+  {
+    DevelWindow::VisibilityChangedSignal(window).Disconnect(this, &DrawableView::OnWindowVisibilityChanged);
+    mPlacementWindow.Reset();
+  }
 }
 
 void DrawableView::AddRenderer()
 {
   Actor    self     = Self();
-  Renderer renderer = Renderer::New( *mRenderCallback );
+  Renderer renderer = Renderer::New(*mRenderCallback);
   self.AddRenderer(renderer);
 }
 
-bool DrawableView::OnRenderCallback( const RenderCallbackInput& renderCallbackInput )
+bool DrawableView::OnRenderCallback(const RenderCallbackInput& renderCallbackInput)
 {
+  if(mNativeRenderer)
+  {
+    mNativeRenderer->PushRenderCallbackInputData(renderCallbackInput);
+  }
+
   // Init state
-  if( mCurrentViewState == ViewState::INIT )
+  if(mCurrentViewState == ViewState::INIT)
   {
-    if(mOnInitCallback)
-    {
-      CallbackBase::Execute(*mOnInitCallback);
-    }
+    mNativeRenderer->InvokeGlInitCallback(renderCallbackInput);
     mCurrentViewState = ViewState::RENDER;
   }
 
-  int renderFrameResult = 0;
-  if( mCurrentViewState == ViewState::RENDER )
+  if(mSurfaceResized)
+  {
+    mNativeRenderer->Resize(uint32_t(mSurfaceSize.width), uint32_t(mSurfaceSize.height));
+    mSurfaceResized = false;
+  }
+
+  if(mCurrentViewState == ViewState::RENDER)
   {
     // The mSurfaceResized is set by another thread so atomic check must be provided
-    bool expected{ true };
-    if(mSurfaceResized.compare_exchange_weak( expected, false,
-                                             std::memory_order_release,
-                                             std::memory_order_relaxed
-                                             ) && mOnResizeCallback)
+    bool expected{true};
+    if(mSurfaceResized.compare_exchange_weak(expected, false, std::memory_order_release, std::memory_order_relaxed) && mOnResizeCallback)
     {
       CallbackBase::Execute(*mOnResizeCallback, static_cast<int>(mSurfaceSize.x), static_cast<int>(mSurfaceSize.y));
     }
 
-    if(mOnRenderCallback)
-    {
-      renderFrameResult = CallbackBase::ExecuteReturn<int>(*mOnRenderCallback);
-      if(renderFrameResult)
-      {
-        // TODO: may be utilized for RenderOnce feature
-      }
-    }
+    mNativeRenderer->InvokeGlRenderCallback(renderCallbackInput);
   }
 
   // The terminate callback isn't easy to implement for DR. The NativeImage backend
   // calls it when the GlView is being destroyed. For DrawableView it means that
   // the RenderCallback won't be executed (as it is a part of graphics pipeline).
-  // We don't have currenty no way to know whether the View will be destroyed and
+  // We don't have currently have any way to know whether the View will be destroyed and
   // to execute last native draw command in the pipeline.
   //
   // else if( mCurrentViewState == ViewState::TERMINATE )
@@ -202,4 +223,4 @@ bool DrawableView::OnRenderCallback( const RenderCallbackInput& renderCallbackIn
   return true;
 }
 
-} // namespace Dali
+} // namespace Dali::Toolkit::Internal