[dali_2.3.24] Merge branch 'devel/master'
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / gl-view / drawable-view-impl.cpp
index 4549ea4..be66265 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2022 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2024 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -43,14 +43,16 @@ DrawableView::DrawableView(GlView::BackendMode backendMode)
   mStencil(false),
   mMSAA(0)
 {
-  mRenderCallback = RenderCallback::New(this, &DrawableView::OnRenderCallback);
-
   // Create NativeRenderer
   Dali::Internal::NativeRendererCreateInfo createInfo;
   createInfo.maxOffscreenBuffers = 2u;
   createInfo.threadEnabled       = (backendMode == GlView::BackendMode::DIRECT_RENDERING_THREADED);
+  createInfo.directExecution     = (backendMode == GlView::BackendMode::UNSAFE_DIRECT_RENDERING);
   createInfo.presentationMode    = Dali::Internal::NativeRendererCreateInfo::PresentationMode::FIFO;
-  mNativeRenderer                = std::make_unique<Dali::Internal::DrawableViewNativeRenderer>(createInfo);
+
+  mRenderCallback = RenderCallback::New(this, &DrawableView::OnRenderCallback, createInfo.directExecution ? RenderCallback::ExecutionMode::UNSAFE : RenderCallback::ExecutionMode::ISOLATED);
+
+  mNativeRenderer = std::make_unique<Dali::Internal::DrawableViewNativeRenderer>(createInfo);
 }
 
 DrawableView::~DrawableView() = default;
@@ -149,6 +151,7 @@ void DrawableView::OnSceneConnection(int depth)
   // the designed behaviour of GlView so signal is connected regardless
   if(window)
   {
+    mPlacementWindow = window;
     DevelWindow::VisibilityChangedSignal(window).Connect(this, &DrawableView::OnWindowVisibilityChanged);
   }
 }
@@ -158,6 +161,13 @@ void DrawableView::OnSceneDisconnection()
   Control::OnSceneDisconnection();
 
   mNativeRenderer->Terminate();
+
+  Window window = mPlacementWindow.GetHandle();
+  if(window)
+  {
+    DevelWindow::VisibilityChangedSignal(window).Disconnect(this, &DrawableView::OnWindowVisibilityChanged);
+    mPlacementWindow.Reset();
+  }
 }
 
 void DrawableView::AddRenderer()