void ActivateOnce();
void Deactivate();
- void SetUserImageAndOutputRenderTarget(Image inputImage, FrameBufferImage outputRenderTarget);
+ void SetUserImageAndOutputRenderTarget(Texture inputImage, FrameBuffer outputRenderTarget);
Property::Index GetBlurStrengthPropertyIndex() const {return mBlurStrengthPropertyIndex;}
- FrameBufferImage GetBlurredRenderTarget() const;
+ FrameBuffer GetBlurredRenderTarget() const;
/// @copydoc Dali::Toolkit::GaussianBlurView::SetBackgroundColor(const Vector4&)
void SetBackgroundColor( const Vector4& color );
/////////////////////////////////////////////////////////////
// for rendering all user added children to offscreen target
- FrameBufferImage mRenderTargetForRenderingChildren;
+ FrameBuffer mRenderTargetForRenderingChildren;
RenderTask mRenderChildrenTask;
/////////////////////////////////////////////////////////////
// for rendering separated blur passes to offscreen targets
- FrameBufferImage mRenderTarget1;
- FrameBufferImage mRenderTarget2;
+ FrameBuffer mRenderTarget1;
+ FrameBuffer mRenderTarget2;
- Toolkit::ImageView mImageViewHorizBlur;
- Toolkit::ImageView mImageViewVertBlur;
-
- Property::Map mCustomShader;
+ Actor mHorizBlurActor;
+ Actor mVertBlurActor;
RenderTask mHorizBlurTask;
RenderTask mVertBlurTask;
/////////////////////////////////////////////////////////////
// for compositing blur and children renders to offscreen target
- Toolkit::ImageView mImageViewComposite;
+ Actor mCompositingActor;
RenderTask mCompositeTask;
/////////////////////////////////////////////////////////////
// for holding blurred result
- Toolkit::ImageView mTargetActor;
+ Actor mTargetActor;
/////////////////////////////////////////////////////////////
// for animating fade in / out of blur, hiding internal implementation but allowing user to set via GaussianBlurView interface
/////////////////////////////////////////////////////////////
// User can specify image to blur and output target, so we can use GaussianBlurView for arbitrary blur processes
- Image mUserInputImage;
- FrameBufferImage mUserOutputRenderTarget;
+ Texture mUserInputImage;
+ FrameBuffer mUserOutputRenderTarget;
Dali::Toolkit::GaussianBlurView::GaussianBlurViewSignal mFinishedSignal; ///< Signal emitted when blur has completed.