virtual void OnInitialize();
virtual void OnSizeSet(const Vector3& targetSize);
+ /**
+ * @copydoc Control::OnControlChildAdd()
+ */
+ virtual void OnControlChildAdd( Actor& child );
+
+ /**
+ * @copydoc Control::OnControlChildRemove()
+ */
+ virtual void OnControlChildRemove( Actor& child );
+
void SetBlurBellCurveWidth(float blurBellCurveWidth);
float CalcGaussianWeight(float x);
void SetShaderConstants();
/////////////////////////////////////////////////////////////
// for creating a subtree for all user added child actors, so that we can have them exclusive to the mRenderChildrenTask and our other actors exclusive to our other tasks
Actor mChildrenRoot;
+ // for creating a subtree for the internal actors
+ Actor mInternalRoot;
/////////////////////////////////////////////////////////////
// for mapping offscreen renders to render target sizes