Actor's Transformation API Cleanup
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / gaussian-blur-view / gaussian-blur-view-impl.cpp
index c1ce8b8..e3dab84 100644 (file)
@@ -409,7 +409,7 @@ void GaussianBlurView::AllocateResources()
     mRenderDownsampledCamera.SetAspectRatio(mDownsampledWidth / mDownsampledHeight);
     mRenderDownsampledCamera.SetType(Dali::Camera::FREE_LOOK); // camera orientation based solely on actor
     // Point the camera back into the scene
-    mRenderDownsampledCamera.SetRotation(Quaternion(M_PI, Vector3::YAXIS));
+    mRenderDownsampledCamera.SetOrientation(Quaternion(M_PI, Vector3::YAXIS));
 
     mRenderDownsampledCamera.SetPosition(0.0f, 0.0f, ((mDownsampledHeight * 0.5f) / tanf(ARBITRARY_FIELD_OF_VIEW * 0.5f)));
 
@@ -423,7 +423,7 @@ void GaussianBlurView::AllocateResources()
       mRenderFullSizeCamera.SetAspectRatio(mTargetSize.width / mTargetSize.height);
       mRenderFullSizeCamera.SetType(Dali::Camera::FREE_LOOK); // camera orientation based solely on actor
       // Point the camera back into the scene
-      mRenderFullSizeCamera.SetRotation(Quaternion(M_PI, Vector3::YAXIS));
+      mRenderFullSizeCamera.SetOrientation(Quaternion(M_PI, Vector3::YAXIS));
 
       float cameraPosConstraintScale = 0.5f / tanf(ARBITRARY_FIELD_OF_VIEW * 0.5f);
       mRenderFullSizeCamera.SetPosition(0.0f, 0.0f, mTargetSize.height * cameraPosConstraintScale);