mRenderChildrenTask.SetCameraActor(mRenderFullSizeCamera);
mRenderChildrenTask.SetFrameBuffer( mRenderTargetForRenderingChildren );
+
+ if( mRenderOnce )
+ {
+ mRenderChildrenTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
+ }
}
// perform a horizontal blur targeting the second buffer
mHorizBlurTask.SetClearColor( mBackgroundColor );
mHorizBlurTask.SetCameraActor(mRenderDownsampledCamera);
mHorizBlurTask.SetFrameBuffer( mRenderTarget2 );
- if( mRenderOnce && mBlurUserImage )
+ if( mRenderOnce || ( mRenderOnce && mBlurUserImage ) )
{
mHorizBlurTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
}
{
mVertBlurTask.SetFrameBuffer( mRenderTarget1 );
}
- if( mRenderOnce && mBlurUserImage )
+ if( mRenderOnce || ( mRenderOnce && mBlurUserImage ) )
{
mVertBlurTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
mVertBlurTask.FinishedSignal().Connect( this, &GaussianBlurView::OnRenderTaskFinished );
mCompositeTask.SetCameraActor(mRenderFullSizeCamera);
mCompositeTask.SetFrameBuffer( mRenderTargetForRenderingChildren );
+
+ if( mRenderOnce )
+ {
+ mCompositeTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
+ }
}
}
void GaussianBlurView::ActivateOnce()
{
- DALI_ASSERT_ALWAYS(mBlurUserImage); // Only works with blurring image mode.
+ Deactivate();
mRenderOnce = true;
Activate();
}