#include <dali-toolkit/internal/controls/control/control-data-impl.h>
#include <dali-toolkit/internal/controls/control/control-renderers.h>
#include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
#include <dali-toolkit/internal/controls/control/control-data-impl.h>
#include <dali-toolkit/internal/controls/control/control-renderers.h>
#include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
mInternalRoot.Add(mRenderDownsampledCamera);
DevelControl::SetAccessibilityConstructor(Self(), [](Dali::Actor actor) {
mInternalRoot.Add(mRenderDownsampledCamera);
DevelControl::SetAccessibilityConstructor(Self(), [](Dali::Actor actor) {
- return std::unique_ptr<Dali::Accessibility::Accessible>(
- new Control::Impl::AccessibleImpl(actor, Dali::Accessibility::Role::FILLER));
+ return std::make_unique<DevelControl::ControlAccessible>(actor, Dali::Accessibility::Role::FILLER);