// Create an ImageActor for performing a horizontal blur on the texture
mImageActorHorizBlur = ImageActor::New();
- mImageActorHorizBlur.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
+ mImageActorHorizBlur.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
mImageActorHorizBlur.SetParentOrigin(ParentOrigin::CENTER);
mImageActorHorizBlur.ScaleBy( Vector3(1.0f, -1.0f, 1.0f) ); // FIXME
mImageActorHorizBlur.SetShaderEffect( mHorizBlurShader );
// Create an ImageActor for performing a vertical blur on the texture
mImageActorVertBlur = ImageActor::New();
- mImageActorVertBlur.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
+ mImageActorVertBlur.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
mImageActorVertBlur.SetParentOrigin(ParentOrigin::CENTER);
mImageActorVertBlur.ScaleBy( Vector3(1.0f, -1.0f, 1.0f) ); // FIXME
mImageActorVertBlur.SetShaderEffect( mVertBlurShader );
if(!mBlurUserImage)
{
mImageActorComposite = ImageActor::New();
- mImageActorComposite.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
+ mImageActorComposite.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
mImageActorComposite.SetParentOrigin(ParentOrigin::CENTER);
mImageActorComposite.ScaleBy( Vector3(1.0f, -1.0f, 1.0f) ); // FIXME
mImageActorComposite.SetOpacity(GAUSSIAN_BLUR_VIEW_DEFAULT_BLUR_STRENGTH); // ensure alpha is enabled for this object and set default value
// Create an ImageActor for holding final result, i.e. the blurred image. This will get rendered to screen later, via default / user render task
mTargetActor = ImageActor::New();
- mTargetActor.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
+ mTargetActor.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
mTargetActor.SetParentOrigin(ParentOrigin::CENTER);
mTargetActor.ScaleBy( Vector3(1.0f, -1.0f, 1.0f) ); // FIXME