- Property::Map customShader;
- customShader[ "fragmentShader" ] = horizFragmentShaderStringStream.str();
- Property::Map rendererMap;
- rendererMap.Insert( "rendererType", "image" );
- rendererMap.Insert( "shader", customShader );
+ Property::Map source;
+ source[ "fragmentShader" ] = horizFragmentShaderStringStream.str();
+ mCustomShader["shader"] = source;