void GaussianBlurView::OnSizeSet(const Vector3& targetSize)
{
+ Control::OnSizeSet( targetSize );
+
mTargetSize = Vector2(targetSize);
mChildrenRoot.SetSize(targetSize);
}
}
-void GaussianBlurView::OnControlChildAdd( Actor& child )
+void GaussianBlurView::OnChildAdd( Actor& child )
{
+ Control::OnChildAdd( child );
+
if( child != mChildrenRoot && child != mInternalRoot)
{
mChildrenRoot.Add( child );
}
}
-void GaussianBlurView::OnControlChildRemove( Actor& child )
+void GaussianBlurView::OnChildRemove( Actor& child )
{
mChildrenRoot.Remove( child );
+
+ Control::OnChildRemove( child );
}
void GaussianBlurView::AllocateResources()