+void GaussianBlurView::OnChildAdd( Actor& child )
+{
+ Control::OnChildAdd( child );
+
+ if( child != mChildrenRoot && child != mInternalRoot)
+ {
+ mChildrenRoot.Add( child );
+ }
+}
+
+void GaussianBlurView::OnChildRemove( Actor& child )
+{
+ mChildrenRoot.Remove( child );
+
+ Control::OnChildRemove( child );
+}
+