mInternalRoot.Add(mVertBlurActor);
mInternalRoot.Add(mRenderDownsampledCamera);
- DevelControl::SetAccessibilityConstructor(Self(), [](Dali::Actor actor) {
- return std::make_unique<DevelControl::ControlAccessible>(actor, Dali::Accessibility::Role::FILLER);
- });
+ Self().SetProperty(DevelControl::Property::ACCESSIBILITY_ROLE, Dali::Accessibility::Role::FILLER);
}
void GaussianBlurView::OnSizeSet(const Vector3& targetSize)