[AT-SPI] Squashed implementation
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / flex-container / flex-container-impl.cpp
index 5eb3c6f..9749407 100755 (executable)
@@ -28,6 +28,9 @@
 #include <dali/public-api/size-negotiation/relayout-container.h>
 #include <dali/integration-api/debug.h>
 
+// INTERNAL INCLUDES
+#include <dali-toolkit/internal/controls/control/control-data-impl.h>
+
 using namespace Dali;
 
 namespace
@@ -515,7 +518,7 @@ void FlexContainer::OnRelayout( const Vector2& size, RelayoutContainer& containe
     if( child )
     {
       // Anchor actor to top left of the container
-      if( child.GetProperty( DevelActor::Property::POSITION_USES_ANCHOR_POINT ).Get< bool >() )
+      if( child.GetProperty( Actor::Property::POSITION_USES_ANCHOR_POINT ).Get< bool >() )
       {
         child.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
       }
@@ -760,7 +763,7 @@ Actor FlexContainer::GetNextKeyboardFocusableActor(Actor currentFocusedActor, To
               {
                 break;
               }
-            } while ( !mChildrenNodes[nextFocusedActorIndex].actor.GetHandle().IsKeyboardFocusable() );
+            } while ( !mChildrenNodes[nextFocusedActorIndex].actor.GetHandle().GetProperty< bool >( Actor::Property::KEYBOARD_FOCUSABLE ) );
             break;
           }
           case Toolkit::Control::KeyboardFocus::RIGHT:
@@ -782,7 +785,7 @@ Actor FlexContainer::GetNextKeyboardFocusableActor(Actor currentFocusedActor, To
               {
                 break;
               }
-            } while ( !mChildrenNodes[nextFocusedActorIndex].actor.GetHandle().IsKeyboardFocusable() );
+            } while ( !mChildrenNodes[nextFocusedActorIndex].actor.GetHandle().GetProperty< bool >( Actor::Property::KEYBOARD_FOCUSABLE ) );
             break;
           }
           default:
@@ -822,6 +825,10 @@ FlexContainer::FlexContainer()
   mAlignContent( Toolkit::FlexContainer::ALIGN_FLEX_START )
 {
   SetKeyboardNavigationSupport( true );
+  DevelControl::SetAccessibilityConstructor( Self(), []( Dali::Actor actor ) {
+    return std::unique_ptr< Dali::Accessibility::Accessible >(
+      new Control::Impl::AccessibleImpl( actor, Dali::Accessibility::Role::FILLER ) );
+  } );
 }
 
 void FlexContainer::OnInitialize()
@@ -842,7 +849,7 @@ void FlexContainer::OnInitialize()
   YGNodeStyleSetAlignContent( mRootNode.node, static_cast<YGAlign>( mAlignContent ) );
 
   // Make self as keyboard focusable and focus group
-  self.SetKeyboardFocusable( true );
+  self.SetProperty( Actor::Property::KEYBOARD_FOCUSABLE, true );
   SetAsKeyboardFocusGroup( true );
 }