Layout containers won't change anchor-point if the position does not use it
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / flex-container / flex-container-impl.cpp
index 6a52fb1..650e5cf 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -22,7 +22,8 @@
 #include <sstream>
 #include <dali/public-api/object/ref-object.h>
 #include <dali/public-api/object/type-registry.h>
-#include <dali/devel-api/object/type-registry-helper.h>
+#include <dali/public-api/object/type-registry-helper.h>
+#include <dali/devel-api/actors/actor-devel.h>
 #include <dali/devel-api/scripting/scripting.h>
 #include <dali/public-api/size-negotiation/relayout-container.h>
 #include <dali/integration-api/debug.h>
@@ -465,12 +466,6 @@ Property::Value FlexContainer::GetProperty( BaseObject* object, Property::Index
 
 void FlexContainer::OnChildAdd( Actor& child )
 {
-  Control::OnChildAdd( child );
-
-  // Anchor actor to top left of the container
-  child.SetAnchorPoint( AnchorPoint::TOP_LEFT );
-  child.SetParentOrigin( ParentOrigin::TOP_LEFT );
-
   // Create a new node for the child.
   FlexItemNode childNode;
   childNode.actor = child;
@@ -478,6 +473,8 @@ void FlexContainer::OnChildAdd( Actor& child )
   childNode.node->get_child = GetChildNodeAtIndex;
   childNode.node->is_dirty = IsNodeDirty;
   mChildrenNodes.push_back(childNode);
+
+  Control::OnChildAdd( child );
 }
 
 void FlexContainer::OnChildRemove( Actor& child )
@@ -505,6 +502,13 @@ void FlexContainer::OnRelayout( const Vector2& size, RelayoutContainer& containe
     Actor child = mChildrenNodes[i].actor.GetHandle();
     if( child )
     {
+      // Anchor actor to top left of the container
+      if( child.GetProperty( DevelActor::Property::POSITION_USES_ANCHOR_POINT ).Get< bool >() )
+      {
+        child.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+      }
+      child.SetParentOrigin( ParentOrigin::TOP_LEFT );
+
       float negotiatedWidth = child.GetRelayoutSize(Dimension::WIDTH);
       float negotiatedHeight = child.GetRelayoutSize(Dimension::HEIGHT);
 
@@ -527,13 +531,18 @@ void FlexContainer::OnRelayout( const Vector2& size, RelayoutContainer& containe
     Actor child = mChildrenNodes[i].actor.GetHandle();
     if( child )
     {
-      if( child.GetResizePolicy( Dimension::WIDTH ) != ResizePolicy::USE_ASSIGNED_SIZE )
-      {
-        child.SetResizePolicy( ResizePolicy::USE_ASSIGNED_SIZE, Dimension::WIDTH );
-      }
-      if( child.GetResizePolicy( Dimension::HEIGHT ) != ResizePolicy::USE_ASSIGNED_SIZE )
+      if( child.GetPropertyType( Toolkit::FlexContainer::ChildProperty::FLEX ) != Property::NONE )
       {
-        child.SetResizePolicy( ResizePolicy::USE_ASSIGNED_SIZE, Dimension::HEIGHT );
+        // Only Set to USE_ASSIGNED_SIZE if the child actor is flexible.
+
+        if( child.GetResizePolicy( Dimension::WIDTH ) != ResizePolicy::USE_ASSIGNED_SIZE )
+        {
+          child.SetResizePolicy( ResizePolicy::USE_ASSIGNED_SIZE, Dimension::WIDTH );
+        }
+        if( child.GetResizePolicy( Dimension::HEIGHT ) != ResizePolicy::USE_ASSIGNED_SIZE )
+        {
+          child.SetResizePolicy( ResizePolicy::USE_ASSIGNED_SIZE, Dimension::HEIGHT );
+        }
       }
 
       container.Add( child, Vector2(mChildrenNodes[i].node->layout.dimensions[CSS_WIDTH], mChildrenNodes[i].node->layout.dimensions[CSS_HEIGHT] ) );
@@ -557,11 +566,8 @@ void FlexContainer::OnSizeSet( const Vector3& size )
 
     RelayoutRequest();
   }
-}
 
-void FlexContainer::OnSizeAnimation( Animation& animation, const Vector3& targetSize )
-{
-  // @todo Animate the children to their target size and position
+  Control::OnSizeSet( size );
 }
 
 void FlexContainer::ComputeLayout()
@@ -730,6 +736,10 @@ Actor FlexContainer::GetNextKeyboardFocusableActor(Actor currentFocusedActor, To
             } while ( !mChildrenNodes[nextFocusedActorIndex].actor.GetHandle().IsKeyboardFocusable() );
             break;
           }
+          default:
+          {
+            break;
+          }
         }
 
         if( nextFocusedActorIndex != currentFocusedActorIndex )
@@ -754,7 +764,7 @@ Actor FlexContainer::GetNextKeyboardFocusableActor(Actor currentFocusedActor, To
 }
 
 FlexContainer::FlexContainer()
-: Control( ControlBehaviour( ACTOR_BEHAVIOUR_NONE ) ),
+: Control( ControlBehaviour( CONTROL_BEHAVIOUR_DEFAULT ) ),
   mContentDirection( Toolkit::FlexContainer::INHERIT ),
   mFlexDirection( Toolkit::FlexContainer::COLUMN ),
   mFlexWrap( Toolkit::FlexContainer::NO_WRAP ),