*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// Anchor actor to top left of the container
child.SetAnchorPoint( AnchorPoint::TOP_LEFT );
child.SetParentOrigin( ParentOrigin::TOP_LEFT );
// Anchor actor to top left of the container
child.SetAnchorPoint( AnchorPoint::TOP_LEFT );
child.SetParentOrigin( ParentOrigin::TOP_LEFT );
childNode.node->get_child = GetChildNodeAtIndex;
childNode.node->is_dirty = IsNodeDirty;
mChildrenNodes.push_back(childNode);
childNode.node->get_child = GetChildNodeAtIndex;
childNode.node->is_dirty = IsNodeDirty;
mChildrenNodes.push_back(childNode);