*/
const char * const FLEX_PROPERTY_NAME("flex");
const char * const ALIGN_SELF_PROPERTY_NAME("alignSelf");
-const char * const FLEX_PADDING_PROPERTY_NAME("flexPadding");
-const char * const FLEX_BORDER_PROPERTY_NAME("flexBorder");
const char * const FLEX_MARGIN_PROPERTY_NAME("flexMargin");
#if defined(DEBUG_ENABLED)
childNode->style.align_self = static_cast<css_align_t>(alignSelf);
}
- if( childActor.GetPropertyIndex( FLEX_PADDING_PROPERTY_NAME ) != Property::INVALID_INDEX )
- {
- Vector4 flexPadding = childActor.GetProperty( childActor.GetPropertyIndex(FLEX_PADDING_PROPERTY_NAME) ).Get<Vector4>();
- childNode->style.padding[CSS_LEFT] = flexPadding.x;
- childNode->style.padding[CSS_TOP] = flexPadding.y;
- childNode->style.padding[CSS_RIGHT] = flexPadding.z;
- childNode->style.padding[CSS_BOTTOM] = flexPadding.w;
- }
-
- if( childActor.GetPropertyIndex( FLEX_BORDER_PROPERTY_NAME ) != Property::INVALID_INDEX )
- {
- Vector4 flexBorder = childActor.GetProperty( childActor.GetPropertyIndex(FLEX_BORDER_PROPERTY_NAME) ).Get<Vector4>();
- childNode->style.border[CSS_LEFT] = flexBorder.x;
- childNode->style.border[CSS_TOP] = flexBorder.y;
- childNode->style.border[CSS_RIGHT] = flexBorder.z;
- childNode->style.border[CSS_BOTTOM] = flexBorder.w;
- }
-
if( childActor.GetPropertyIndex( FLEX_MARGIN_PROPERTY_NAME ) != Property::INVALID_INDEX )
{
Vector4 flexMargin = childActor.GetProperty( childActor.GetPropertyIndex(FLEX_MARGIN_PROPERTY_NAME) ).Get<Vector4>();