#include <dali-toolkit/internal/filters/blur-two-pass-filter.h>
#include <dali-toolkit/internal/filters/emboss-filter.h>
#include <dali-toolkit/internal/filters/spread-filter.h>
+#include <dali-toolkit/internal/visuals/visual-base-impl.h>
namespace Dali
{
RemoveFilters();
Actor self = Self();
- Property::Map visualMap;
- visualMap.Insert( Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE );
switch( type )
{
}
}
+ Image dummyImage; // Dummy image, force creation of an image visual
+ InitializeVisual( self, mVisualPostFilter, dummyImage );
Property::Map customShader;
customShader[ Toolkit::Visual::Shader::Property::VERTEX_SHADER ] = EFFECTS_VIEW_VERTEX_SOURCE;
customShader[ Toolkit::Visual::Shader::Property::FRAGMENT_SHADER ] = EFFECTS_VIEW_FRAGMENT_SOURCE;
- visualMap[ Toolkit::Visual::Property::SHADER ] = customShader;
- InitializeVisual( self, mVisualPostFilter, visualMap );
+ Toolkit::GetImplementation( mVisualPostFilter ).SetCustomShader( customShader );
mEffectType = type;
}