- rendererFactory.ResetRenderer(mRendererPostFilter, self, mImagePostFilter);
- mRendererPostFilter.SetDepthIndex( DepthIndex::CONTENT );
+ TextureSet textureSet = TextureSet::New();
+ TextureSetImage( textureSet, 0u, mImagePostFilter );
+ self.GetRendererAt( 0 ).SetTextures( textureSet );
+ mVisualPostFilter.SetDepthIndex( DepthIndex::CONTENT );