mImagePostFilter = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Dali::Image::UNUSED );
TextureSet textureSet = TextureSet::New();
TextureSetImage( textureSet, 0u, mImagePostFilter );
self.GetRendererAt( 0 ).SetTextures( textureSet );
mImagePostFilter = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Dali::Image::UNUSED );
TextureSet textureSet = TextureSet::New();
TextureSetImage( textureSet, 0u, mImagePostFilter );
self.GetRendererAt( 0 ).SetTextures( textureSet );