void EffectsView::OnInitialize()
{
CustomActor self = Self();
- mChildrenRoot.SetParentOrigin( ParentOrigin::CENTER );
+ mChildrenRoot.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
self.Add( mChildrenRoot );
}
{
// Create a camera for the children render, corresponding to its render target size
mCameraForChildren = CameraActor::New(mTargetSize);
- mCameraForChildren.SetParentOrigin(ParentOrigin::CENTER);
+ mCameraForChildren.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER );
mCameraForChildren.SetInvertYAxis( true );
Self().Add( mCameraForChildren );
}