mCameraForChildren.SetAspectRatio(mTargetSize.width / mTargetSize.height);
mCameraForChildren.SetType(Dali::Camera::FREE_LOOK); // camera orientation based solely on actor
mCameraForChildren.SetPosition(0.0f, 0.0f, mTargetSize.height * cameraPosScale);
- mCameraForChildren.SetOrientation(Quaternion(M_PI, Vector3::YAXIS));
mCameraForChildren.SetZ( mTargetSize.height * cameraPosScale );
}