Actor self( Self() );
- mImageForChildren = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Dali::Image::UNUSED );
+ mImageForChildren = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat );
InitializeVisual( self, mVisualForChildren, mImageForChildren );
mVisualForChildren.SetDepthIndex( DepthIndex::CONTENT+1 );
- mImagePostFilter = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Dali::Image::UNUSED );
+ mImagePostFilter = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat );
TextureSet textureSet = TextureSet::New();
TextureSetImage( textureSet, 0u, mImagePostFilter );
self.GetRendererAt( 0 ).SetTextures( textureSet );