#include <dali-toolkit/internal/filters/emboss-filter.h>
#include <dali-toolkit/internal/filters/spread-filter.h>
#include <dali-toolkit/internal/visuals/visual-base-impl.h>
+#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
namespace Dali
{
FrameBufferImage dummyImage = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat );
- InitializeVisual( self, mVisualPostFilter, dummyImage );
+ Internal::InitializeVisual( self, mVisualPostFilter, dummyImage );
Property::Map customShader;
customShader[ Toolkit::Visual::Shader::Property::VERTEX_SHADER ] = EFFECTS_VIEW_VERTEX_SOURCE;
customShader[ Toolkit::Visual::Shader::Property::FRAGMENT_SHADER ] = EFFECTS_VIEW_FRAGMENT_SOURCE;
Actor self( Self() );
mImageForChildren = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat );
- InitializeVisual( self, mVisualForChildren, mImageForChildren );
+ Internal::InitializeVisual( self, mVisualForChildren, mImageForChildren );
mVisualForChildren.SetDepthIndex( DepthIndex::CONTENT+1 );
mImagePostFilter = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat );