const Vector4 EFFECTS_VIEW_DEFAULT_BACKGROUND_COLOR( 1.0f, 1.0f, 1.0f, 0.0 );
const bool EFFECTS_VIEW_REFRESH_ON_DEMAND(false);
+#define DALI_COMPOSE_SHADER(STR) #STR
+
const char* EFFECTS_VIEW_VERTEX_SOURCE = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
varying mediump vec2 vTexCoord;\n