#include <dali/public-api/animation/constraints.h>
#include <dali/public-api/common/stage.h>
#include <dali/public-api/object/type-registry.h>
+#include <dali/public-api/object/type-registry-helper.h>
#include <dali/public-api/render-tasks/render-task-list.h>
// INTERNAL INCLUDES
return Toolkit::EffectsView::New();
}
-Dali::TypeRegistration mType( typeid(Dali::Toolkit::EffectsView), typeid(Dali::Toolkit::Control), Create );
+DALI_TYPE_REGISTRATION_BEGIN( Toolkit::EffectsView, Toolkit::Control, Create )
+DALI_TYPE_REGISTRATION_END()
const Pixel::Format EFFECTS_VIEW_DEFAULT_PIXEL_FORMAT = Pixel::RGBA8888;
const float ARBITRARY_FIELD_OF_VIEW = Math::PI / 4.0f;
const Vector4 EFFECTS_VIEW_DEFAULT_BACKGROUND_COLOR( 1.0f, 1.0f, 1.0f, 0.0 );
const bool EFFECTS_VIEW_REFRESH_ON_DEMAND(false);
-// custom properties
+
+// Custom properties
+const char* const EFFECT_SIZE_PROPERTY_NAME = "EffectSize";
+const char* const EFFECT_STRENGTH_PROPERTY_NAME = "EffectStrength";
+const char* const EFFECT_OFFSET_PROPERTY_NAME = "EffectOffset";
+const char* const EFFECT_COLOR_PROPERTY_NAME = "EffectColor";
+
const float EFFECT_SIZE_DEFAULT( 1.0f );
-const std::string EFFECT_SIZE_PROPERTY_NAME( "EffectSize" );
const float EFFECT_STRENGTH_DEFAULT( 0.5f );
-const std::string EFFECT_STRENGTH_PROPERTY_NAME( "EffectStrength" );
const Vector3 EFFECT_OFFSET_DEFAULT( 0.0f, 0.0f, 0.0f );
-const std::string EFFECT_OFFSET_PROPERTY_NAME( "EffectOffset" );
const Vector4 EFFECT_COLOR_DEFAULT( Color::WHITE );
-const std::string EFFECT_COLOR_PROPERTY_NAME( "EffectColor" );
const char* const EFFECTS_VIEW_FRAGMENT_SOURCE =
"void main()\n"
mEffectStrengthPropertyIndex = self.RegisterProperty(EFFECT_STRENGTH_PROPERTY_NAME, EFFECT_STRENGTH_DEFAULT, Property::READ_WRITE);
mEffectOffsetPropertyIndex = self.RegisterProperty(EFFECT_OFFSET_PROPERTY_NAME, EFFECT_OFFSET_DEFAULT);
mEffectColorPropertyIndex = self.RegisterProperty(EFFECT_COLOR_PROPERTY_NAME, EFFECT_COLOR_DEFAULT);
- mActorPostFilter.ApplyConstraint( Constraint::New<Vector3>( Actor::POSITION, Source( self, mEffectOffsetPropertyIndex ), EqualToConstraint() ) );
- mActorPostFilter.ApplyConstraint( Constraint::New<Vector4>( Actor::COLOR, Source( self, mEffectColorPropertyIndex ), EqualToConstraint() ) );
+ mActorPostFilter.ApplyConstraint( Constraint::New<Vector3>( Actor::Property::POSITION, Source( self, mEffectOffsetPropertyIndex ), EqualToConstraint() ) );
+ mActorPostFilter.ApplyConstraint( Constraint::New<Vector4>( Actor::Property::COLOR, Source( self, mEffectColorPropertyIndex ), EqualToConstraint() ) );
}
void EffectsView::SetBackgroundColor( const Vector4& color )