- mCameraForChildren.SetPosition(0.0f, 0.0f, mTargetSize.height * cameraPosScale);
- mCameraForChildren.SetZ( mTargetSize.height * cameraPosScale );
+ mCameraForChildren.SetProperty( Actor::Property::POSITION, Vector3( 0.0f, 0.0f, mTargetSize.height * cameraPosScale ) );
+ mCameraForChildren.SetProperty( Actor::Property::POSITION_Z, mTargetSize.height * cameraPosScale );