Control::OnSizeSet( targetSize );
}
-void EffectsView::OnStageConnection( int depth )
+void EffectsView::OnSceneConnection( int depth )
{
Actor self( Self() );
Enable();
- Control::OnStageConnection( depth );
+ Control::OnSceneConnection( depth );
}
-void EffectsView::OnStageDisconnection()
+void EffectsView::OnSceneDisconnection()
{
Actor self( Self() );
self.RemoveRenderer( mRendererPostFilter );
mRendererPostFilter.Reset();
- Control::OnStageDisconnection();
+ Control::OnSceneDisconnection();
}
void EffectsView::OnChildAdd( Actor& child )